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Best ksp mods carteer
Best ksp mods carteer








best ksp mods carteer

You can build that by getting an Mk1 command pod and adding the Mystery Goo Containment Unit and the "new" 2HOT Thermometer, then stack a TD-12 decoupler below the pod (we don't need a heat shield yet since we're just hopping around the space center) and as many fuel tanks as you can while ensuring that the Thrust-to-Weight ratio is above 1 (It can't lift itself off the ground if it's below 1) and putting a Swivel engine below the tanks and fins (radially attached to said tanks) to make it controllable, but for this mission, we'll send Bob Kerman instead because he's a scientist, and only scientists can clean experiments.

best ksp mods carteer

Don't worry because you can still get Science by hopping around the Kerbal Space Center using a small rocket. These nodes contain very important parts that will allow you to reach orbit (eventually), but first you should get more Science because when I tried a Swivel for the upper stage, it fell apart mid-flight, killing Jebadiah. Go to the Research & Development Facility and unlock Basic Rocketry and Engineering 101. If you followed the steps above, then Congratulations! You've completed your first mission, and now you need to unlock some stuff in the Tech Tree. When you're done, put your Kerbal back into your craft and recover it.

BEST KSP MODS CARTEER UPGRADE

To get more, you'll need your Mystery Goo Containment Unit, which can get you a lot more, or the ability to EVA and take a Surface Sample, which requires the Astronaut Complex and Research & Development Facility to be upgraded, but for me, I set it to which I can do EVAs without having to upgrade them.

best ksp mods carteer

Do a Crew Report, and you'll get a few science. You'll need to attach a nose cone to the top to use it for future missions) and Mystery Goo Containment Unit. While it might seem hard at first, if you set the Funds Rewards slider all the way to 10x (or 2x if you think that's too easy), then it's actually pretty easy because you can launch a craft, then immediately recover it afterwards for ten times the funds.įor your first mission, all you need is an Mk1 Command Pod (or if you have the Making History DLC, the KV-1 'Onion' Reentry Module will do, but only for this mission because of the enormous drag it creates. Instead, your best option is to go to Career mode. While it might be tempting to get into sandbox mode with unlimited parts, you might end up failing because of the lack of piloting skills.










Best ksp mods carteer